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AbstractPather
Abstract Interface for pathfinding for use by Unit.
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ShipPather
Pather for ships (units that move on water tiles)
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FisherShipPather
Can also drive through shallow water
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BuildingCollectorPather
Pather for collectors, that move freely (without depending on
roads) within the radius of their home building such as farm
animals.
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RoadPather
Pather for collectors, that depend on roads (e.g.
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SoldierPather
Pather for units, that move absolutely freely (such as soldiers)
Their path list is maintained by IslandPathNodes
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StaticPather
Misc pathing routines not depending on units.
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