Package horizons :: Package ai :: Package aiplayer :: Package strategy :: Package mission :: Module surpriseattack :: Class SurpriseAttack
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Class SurpriseAttack

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util.changelistener.ChangeListener --+            
          util.worldobject.WorldObject --+        
                           mission.Mission --+    
                                  FleetMission --+

This is a basic attack mission.
1. Send fleet to a Point (or Circle) A
2. Break diplomacy with enemy player P if he is not hostile,
3. Begin combat phase
4. Return home (point B).

Instance Methods [hide private]
__init__(self, success_callback, failure_callback, ships, target_point, return_point, enemy_player) source code
__init(self, target_point, return_point, enemy_player) source code
save(self, db) source code
_load(self, worldid, owner, db, success_callback, failure_callback) source code
start(self) source code
sail_to_target(self) source code
break_diplomacy(self) source code
in_combat(self) source code
go_back(self) source code
flee_home(self) source code
    Inherited from FleetMission
__str__(self) source code
_dismiss_fleet(self) source code
_init_fleet(self, ships) source code
Initializes mission after loading is finished.
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This function can be overwritten to setup mission specific callbacks
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abort_mission(self, msg) source code
cancel(self, msg) source code
continue_mission(self) source code
lost_ship(self) source code
pause_mission(self) source code
report_failure(self, msg) source code
report_success(self, msg) source code
    Inherited from mission.Mission
end(self) source code
    Inherited from util.worldobject.WorldObject
__lt__(self, other) source code
remove(self) source code
    Inherited from util.changelistener.ChangeListener
Calls every listener when an object changed
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add_change_listener(self, listener, call_listener_now=False, no_duplicates=False) source code
add_remove_listener(self, listener, no_duplicates=False)
A listener that listens for removal of the object
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Removes all change listeners
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discard_change_listener(self, listener)
Remove listener if it's there
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discard_remove_listener(self, listener) source code
has_change_listener(self, listener) source code
has_remove_listener(self, listener) source code
remove_change_listener(self, listener) source code
remove_remove_listener(self, listener) source code
Class Methods [hide private]
create(cls, success_callback, failure_callback, fleet, target_point, return_point, enemy_player) source code
    Inherited from FleetMission
load(cls, worldid, owner, db, success_callback, failure_callback) source code
    Inherited from util.worldobject.WorldObject
get_object_by_id(cls, id)
Returns the worldobject with id id Throws WorldObjectNotFound with the worldid as arg.
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get_objs(cls) source code
reset(cls) source code
Class Variables [hide private]
  missionStates = Enum.get_extended(FleetMission.missionStates, ...
    Inherited from FleetMission
  log = logging.getLogger("ai.aiplayer.fleetmission")
Method Details [hide private]

__init__(self, success_callback, failure_callback, ships, target_point, return_point, enemy_player)

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  • worldid - worldid to assign. Use None to get an autogenerated one.
Overrides: util.changelistener.ChangeListener.__init__

save(self, db)

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_load(self, worldid, owner, db, success_callback, failure_callback)

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Overrides: FleetMission._load

Class Variable Details [hide private]


Enum.get_extended(FleetMission.missionStates, 'sailing_to_target', 'in\
_combat', 'breaking_diplomacy', 'going_back')