Package horizons :: Package ai :: Package aiplayer :: Package mission :: Module preparefoundationship :: Class PrepareFoundationShip
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Class PrepareFoundationShip

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util.changelistener.ChangeListener --+            
          util.worldobject.WorldObject --+        
                                   Mission --+    
                                   ShipMission --+

Given a ship and a settlement manager it moves the ship to the warehouse and loads it with the resources required to start another settlement.

Instance Methods [hide private]
__init__(self, settlement_manager, ship, feeder_island, success_callback, failure_callback) source code
save(self, db) source code
_load(self, db, worldid, success_callback, failure_callback) source code
start(self) source code
_move_to_destination_area(self) source code
_load_foundation_resources(self) source code
_reached_destination_area(self) source code
cancel(self) source code
    Inherited from ShipMission
__str__(self) source code
_move_to_warehouse_area(self, position, success_callback, blocked_callback, failure_msg) source code
_unload_all_resources(self, settlement) source code
report_failure(self, msg) source code
report_success(self, msg) source code
    Inherited from Mission
end(self) source code
    Inherited from util.worldobject.WorldObject
__lt__(self, other) source code
remove(self) source code
    Inherited from util.changelistener.ChangeListener
Calls every listener when an object changed
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add_change_listener(self, listener, call_listener_now=False, no_duplicates=False) source code
add_remove_listener(self, listener, no_duplicates=False)
A listener that listens for removal of the object
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Removes all change listeners
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discard_change_listener(self, listener)
Remove listener if it's there
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discard_remove_listener(self, listener) source code
has_change_listener(self, listener) source code
has_remove_listener(self, listener) source code
remove_change_listener(self, listener) source code
remove_remove_listener(self, listener) source code
Class Methods [hide private]
load(cls, db, worldid, success_callback, failure_callback) source code
    Inherited from ShipMission
move_resource(cls, ship, settlement, resource_id, amount)
Move up to amount tons of resource_id from the ship to the settlement.
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    Inherited from util.worldobject.WorldObject
get_object_by_id(cls, id)
Returns the worldobject with id id Throws WorldObjectNotFound with the worldid as arg.
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get_objs(cls) source code
reset(cls) source code
Class Variables [hide private]
  missionStates = Enum('created', 'moving')
    Inherited from Mission
  log = logging.getLogger("ai.aiplayer.mission")
Method Details [hide private]

__init__(self, settlement_manager, ship, feeder_island, success_callback, failure_callback)

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  • worldid - worldid to assign. Use None to get an autogenerated one.
Overrides: util.changelistener.ChangeListener.__init__

save(self, db)

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load(cls, db, worldid, success_callback, failure_callback)
Class Method

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Overrides: util.changelistener.ChangeListener.load


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Overrides: Mission.cancel