Package horizons :: Package ai :: Package aiplayer :: Package building :: Module toolmaker
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Source Code for Module horizons.ai.aiplayer.building.toolmaker

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 2  # Copyright (C) 2008-2017 The Unknown Horizons Team 
 3  # team@unknown-horizons.org 
 4  # This file is part of Unknown Horizons. 
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21   
22  from horizons.ai.aiplayer.basicbuilder import BasicBuilder 
23  from horizons.ai.aiplayer.building import AbstractBuilding 
24  from horizons.ai.aiplayer.buildingevaluator import BuildingEvaluator 
25  from horizons.ai.aiplayer.constants import BUILDING_PURPOSE 
26  from horizons.constants import BUILDINGS 
27  from horizons.entities import Entities 
28 29 30 -class AbstractToolmaker(AbstractBuilding):
31 @property
32 - def evaluator_class(self):
34 35 @classmethod
36 - def register_buildings(cls):
38
39 40 -class ToolmakerEvaluator(BuildingEvaluator):
41 @classmethod
42 - def create(cls, area_builder, x, y, orientation):
43 builder = BasicBuilder.create(BUILDINGS.TOOLMAKER, (x, y), orientation) 44 distance_to_collector = cls._distance_to_nearest_collector(area_builder, builder) 45 if distance_to_collector is None: 46 return None 47 48 distance_to_smeltery = cls._distance_to_nearest_building(area_builder, builder, BUILDINGS.SMELTERY) 49 distance_to_charcoal_burner = cls._distance_to_nearest_building(area_builder, builder, BUILDINGS.CHARCOAL_BURNER) 50 distance_to_lumberjack = cls._distance_to_nearest_building(area_builder, builder, BUILDINGS.LUMBERJACK) 51 alignment = cls._get_alignment(area_builder, builder.position.tuple_iter()) 52 53 personality = area_builder.owner.personality_manager.get('ToolmakerEvaluator') 54 distance_penalty = Entities.buildings[BUILDINGS.TOOLMAKER].radius * personality.distance_penalty 55 56 distance = cls._weighted_distance(distance_to_collector, [(personality.smeltery_distance_importance, distance_to_smeltery), 57 (personality.charcoal_burner_distance_importance, distance_to_charcoal_burner), (personality.lumberjack_distance_importance, distance_to_lumberjack)], 58 distance_penalty) 59 value = float(Entities.buildings[BUILDINGS.TOOLMAKER].radius) / distance + alignment * personality.alignment_importance 60 return ToolmakerEvaluator(area_builder, builder, value)
61 62 @property
63 - def purpose(self):
65 66 67 AbstractToolmaker.register_buildings() 68