Package horizons :: Package messaging :: Module message
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Module message

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Classes [hide private]
  Message
Message class for the MessageBus.
  QueuingMessage
QueuingMessage class for the QueuingMessageBus.
  AddStatusIcon
  RemoveStatusIcon
  SettlerUpdate
Sent when the level of a settler building changes.
  PlayerLevelUpgrade
Sent when the settler level of a player increases.
  SettlerInhabitantsChanged
Class to signal that the number of inhabitants in a settler building have changed.
  ResourceBarResize
Signals a change in resource bar size (not slot changes, but number of slot changes).
  UpgradePermissionsChanged
In a settlement.
  SettlementRangeChanged
Called on grow and perhaps shrink once that's implemented.
  WorldObjectDeleted
Called when a world object is being deleted.
  ShipDestroyed
Sent just when a ship is destroyed.
  NewPlayerSettlementHovered
Sent when the mouse hovers over a different settlement than before, and it belongs to the local player or is None.
  HoverSettlementChanged
Sent when hovering over any different settlement, or no settlement.
  NewSettlement
Sent when a new settlement is created.
  HoverInstancesChanged
Sent when hovering over a different set of instances.
  NewDisaster
Sent when a building is affected by a disaster.
  TabWidgetChanged
Sent when the ingamegui displays a different set of tabs, i.e.
  GuiAction
Sent on events pychan classifies as "action".
  GuiCancelAction
Sent on events that originate from the cancelButton.
  GuiHover
Sent on mouseEntered events
  ResourceProduced
Sent when a production building finished the production of a resource.
  InstanceInventoryUpdated
Message sent whenever an inventory of any instance is updated.
  SettlementInventoryUpdated
Message sent whenever a settlement's inventory is updated.
  PlayerInventoryUpdated
Message sent whenever a player's inventory is updated.
  LanguageChanged
Sent when the language has changed.
  SpeedChanged
Sent when the ingame speed has changed.
  SettingChanged
Sent when a setting is changed in the dialog.
  MineEmpty
Sent when there are no more resources left in a mine.
  LoadingProgress
Sent when loading screen is updated with a new progress hint.
  ZoomChanged
Sent when map zoom has changed.
  ActionChanged
Sent when a ConcreteObject changed its action